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I noticed this myself, both gnome and kde. It turned out to be that leaving Firefox open for long periods of time caused this.


I think for me jetbrains applications cause a memory leak in KWin which actually is becoming less of a problem now that I am switching to neovim slowly but surely.


Refresh the page a couple times to fix


Doesn't seem to work for me. At least until I got tired of refreshing.

A few times i did see a still from the video for a fraction of a second, but then it got overwritten by nothingness.

Well, I wasn't much of a fan of watching videos when the same info can be conveyed in writing in 1/20 of the time. Now I just have more incentive not to bother.


When blocking scripts. I get this issue when signed in, but a refresh fixes it. If I allow google.com, then it doesn't happen at all. When not signed in, I do often get issues or a captcha (that sometimes doesn't work), then I just switch to invidious usually.


I am signed in, because I use the google container extension so in theory only google sites know that I'm signed in.

Anyway, I won't investigate further. If there's a video i really really want/need to watch I can open it in Chrome, which sends all my data to Google anyway.


The answer is I will kill myself when I become replaced by LLMs entirely.


I would never install these ai tools on my computer. It's going to immediately scan and upload my source code. Why would I want them to steal my code? Nothing good can come from that.


It feels like yesterday that it was turned down again. Clearly this is going to pass soon, unfortunately. Idiotic.


To make sure and confirm, not guess and assume


Seems inhumane to lock up animals inside a prison when they are made to interact with nature.


Can you list even a single widely popular Godot game? Meanwhile, like half of the steam top 50, 100, 200, etc is unity.


It's a bit of a weird edge-case, but the very popular Battlefield 6 is partially a Godot game. It's an odd hybrid of a proprietary in-house engine with Godot grafted onto it, which serves as a public-facing SDK for players to build their own content. I know that's not exactly what you meant but it is an interesting application in a major AAA title.

https://gamefromscratch.com/battlefield-6-using-godot-game-e...


You can actually pull that from SteamDB

https://steamdb.info/tech/Engine/Godot/?sort=followers_desc

Battlefield 6 also uses Godot for its modding tools


Battlefield 6 of all things includes Godot as core of the Portal map-building. Casette Beasts is what Pokemon wishes it was. Upcoming Planetenverteidigungskanonenkommandant looks gorgeous from the previews.


I don't really think Nintendo is particularly concerned about Casette Beasts. And BF6 using it for their map builder is IMO a bit of a stretch.

Planetenverteidigungskanonenkommandant looks neat though.


I don’t know if I could list something that matches say Cuphead or Silksong, but I do think that Godot is currently on a Clayton Christiansen-style worse-is-better ascent right now.



Cruelty Squad. Also the other assertion seems rather hyperbolic. Steam top50/100 is either unreal or proprietary engines...


Maybe a bit of an exaggeration. But I think at least 30%. Unreal is popular too. Unity seems to be more popular for indie/coop/single player/certain art styles. There seems to be many more unity games overall, but a lot of them are very small.


Not now, but ask me that question in 5 years.


Same, so what should one do if AI ruins it? It hasn't yet. It's not good enough, but with the amount of money pouring in I think it could be cracked within 5 years. I hope not.. Coding with AI ruins the enjoyment. And willfully falling behind others using tools to be better than anyone without it isn't good either. I enjoy computers because my skill level is high enough that I can make money on my own and do what I want by using my skills to beat competitors. My research and experiments are meaningful because it is not all so trivial and instantly replicable yet.


Get a 6502 acorn and write assembly


What's the point of making something like this if you don't get to deeply understand what your doing?


I want something I can use, and something useful. It's not just a learning exercise. I get to understand it by following along.


If they go far enough with it they will be forced to understand it deeply. The LLM provides more leverage at the beginning because this project is a final exam for a first semester undergrad PL course, therefore there are a billion examples of “vaguely Java/Python/C imperative language with objects and functions” to train the LLM on.

Ultimately though, the LLM is going to become less useful as the language grows past its capabilities. If the language author doesn’t have a sufficient map of the language and a solid plan at that point, it will be the blind leading the blind. Which is how most lang dev goes so it should all work out.


Lol thank you for this. It’s more worth I work than i thought!


What's the point of owning a car if you don't build it by hand yourself?

Anyway, all it will do is stop you being able to run as well as you used to be able to do when you had to go everywhere on foot.


What is the point of car that on Mondays changes colour to blue and on each first Friday of the year explodes?

If neither you not anyone else can fix it, without more cost than making a proper one?


Code review exists.


Proper code review takes as long as writing the damn thing in the first place and is infinitely more boring. And you still miss things that would have been obvious while writing.

In this special case, you'd have to reverse engineer the grammar from the parser, calculate first/follow sets and then see if the grammar even is what you intended it to be.


Author did review the (also generated) tests, which as long as they're comprehensive enough for his purposes, all pass and coverage is very high, means things work well enough. Attempting to manually edit that code is a whole other thing though.


That argument might work for certain kinds of applications (none I'd like to use, though), but for a programming language, nope.

I am using LLMs to speed up coding as well, but you have to be super vigilant, and do it in a very modular way.


They literally just made it to do AoC challenges, and shared it for fun (and publicity).


I don't think that contradicts my comment in any way. It's not a programming language then, it is a fun language.


How deep do you need to know?

"Imagination is more important than knowledge."

At least for me that fits. I have quite enough graduate-level knowledge of physics, math, and computer science to rarely be stumped by a research paper or anything an LLM spits out. That may get me scorn from those tested on those subjects. Yet, I'm still an effective ignoramus.


I have made a lot of things using LLMs and I fully understood everything. It is doable.


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