This doesn't follow at all. The game received _excellent_ reviews prior to release. It's currently the second best reviewed PC game of the year on metacritic [1] (an aggregator with some problems but I don't think this is controversial).
Exactly contrary to your point, both Clair Obscur and Blue Prince (#1) got excellent reviews in the days leading up to release leading to people on e.g. Reddit saying "this game came out of nowhere and it has amazing reviews, I'm excited".
Yes, people noticed it's good. But that's not how I heard about the game. That's not how anyone in the three separate groups of friends I heard about the game from heard about it. In fact, the only person I knew who really follows that sort of stuff is the only person I know who wasn't interested.
I think you're confusing cause and effect. If you look at steam's concurrent player counts, you see that the number of concurrent players kept increasing for the first 10 days after the game's release. That's not consistent with curators instructing people to buy a game at release. That's consistent with massive word-of-mouth spread. Everyone is talking about it and rating it highly because it's good, not because they were told to.
I think you are bringing up an interesting discussion of curation vs. word of mouth. Where exactly do you draw the line?
Players counts kept increasing because a people came across the game on social media - upvoted reddit posts, high number of retweets, streamer sponsorships, etc. And a lot of that got rolling only because of initial positive reviews and PR. But isn't upvoting/downvoting something on reddit or other social media a form of curation? Is there even such a thing as pure word of mouth on the internet?
There isn't one, there are hundreds. Given that you end up on a small fandom wiki, you have no idea where 'the better community' is. You go to your search engine of choice and start clicking random wikis hoping at least one other one has decent info (most are useless).
As a concrete example, Path of Exile moved to https://www.poewiki.net/ (which is a single MediaWiki instance not associated with a larger network). The content is quite good but it took probably 18 months for it to start reliably appearing in google search results.
In many cases, it is not a big deal to just open a few links and figure it out. Fandom's content is usually too crap and incomplete. I have been mostly avoiding fandom and fextralife because of content reasons, and I had no idea of all the drama around them.
> What you need is volatile read/write or load/store intrinsics. When you have those, you can express what's actually possible on a hardware platform, and not inadvertently enable people to write nonsense in your language...
Firefox has all of this except the date. `about:config` lists all config values, values in bold do not match their default or do not exist by default, values can be reverted with one click, and there's a checkbox to filter out unmodified items.
But does that include the personalized settings for a specific site?
I mean Tools menu -> Page Info -> Permissions
An example: the gong doesn't sounds when a game starts in lichess if you have autoplay disabled for sound. You need to allow that for the site. There are other configurations there like accepting cookies, etc.
about:preferences#privacy, scroll down a bit, it's under "Permissions". You can also adjust it when on the site, using the icon at the left of the URL bar.
Credit cards have by far the best in-person UX of the options that I am presented, tap my card or phone and leave and they're accepted everywhere in practice (my debit card is not).
The 'cardholder can always reverse any charge' behavior is also nice once every few years.
Not a direct compiler optimization, but consider memcpy() vs memmove() as an example. If you know two regions of memory do not overlap you can call memcpy() for a direct optimized copy, but if they overlap you must call memmove() and introduce an intermediate copy.
memmove does not (in any implementation I’ve ever heard of) introduce an intermediate copy, it just performs the copy loop in the reverse direction to handle the overlap (and can’t always vectorize in the same way memcpy can).
It makes sense, but when would you ever memcpy with overlap? I would think any situation that lets that happen is from a bug, like you have an incorrect buffer length or an incorrect destination address.
... is merely the most recent example of this, and it is unlikely to be the last, even if the de-jure leadership structure was changed to incorporate the new Leadership Council.
The article shows that federation delivers data to Meta even if you personally don't use Threads, but I agree with your point.
If you want to control distribution of your data, don't join a federation designed to distribute data. Trying to blacklist nodes in a graph that you don't control is not a solution.
Information wants to be free, if you post something to a social graph assume everyone in the graph can see it forever.
Exactly contrary to your point, both Clair Obscur and Blue Prince (#1) got excellent reviews in the days leading up to release leading to people on e.g. Reddit saying "this game came out of nowhere and it has amazing reviews, I'm excited".
https://www.metacritic.com/browse/game/pc/all/all-time/metas...