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What's stopping you from `su claude`?


I think there's some misunderstanding...

What's literally stopping me is

  su: user claude does not exist or the user entry does not contain all the required fields
Clearly you're not asking that...

But if your question is more "what's stopping you from creating a user named claude, installing claude to that user account, and writing a program so that user godelski can message user claude and watch all of user claude's actions, and all that jazz" then... well... technically nothing.

But if that's your question, then I don't understand what you thought my comment said.


Yeah, that is what I meant. I mean, it's kind of the system administrator's/user's responsibility to run processes in whatever user context they want. I don't wonder why, like, nginx doesn't forcefully switch itself to an nginx user. Obviously if I want nginx to run in some non-privileged context (which I do), then I (or my distro, or my container runtime, or whatever) am responsible for running nginx that way.

Similarly, it's not really claude-code's job to "come with" a claude user. If you want claude code to run as a low-privilege user, then you can already run it as a low-privilege user. The OS has been providing that facility for decades.


Because the point is just to loudly proclaim how virtuously anti-AI you are, how disruptive it actually is to your workflow is irrelevant.


Oh, I use coding assistants every day, just not the one that came with VSCode. Because I want to decide if/which coding assistant I want to use, not whatever VSCode forces upon me. In fact, at many companies, GitHub Copilot is explicitly forbidden.

Not the smartest argument to brand this as anti-AI.


I really like the Copilot autocomplete across multiple symbols in the file (e.g. predictive edits that you can tab through).

For most other stuff I prefer Cline/RooCode/KiloCode, but sadly it doesn’t seem like any of those offer similar autocomplete (Continue.dev did with even Ollama support for local models but the whole plugin was a buggy mess and it didn’t work well). Oh and sometimes Claude Code or Codex is nice in a terminal directly.

Personally, I don’t mind something being there by default (same as how JetBrains has their pre installed plugin and also something like Junie available), as long as it’s easy to turn off or uninstall.

Similar to how I wouldn’t scoff at a Git integration plugin even if I prefer to use Sourcetree or GitKraken.


> as long as it’s easy to turn off or uninstall

That's the issue here.

The "disable all AI features" option isn't really easy to find.


glances at Windows 11

No, I think the point is to escape encroaching monetization that dilutes the value of local on-device text editing.


In my experience it’s people with “agents” mass editing their code, in their 10th attempt to convince their tool to do what they want it do, are people with a disrupted workflow, in a constant struggle with their tools.


Bug report: I got to a late-middlegame position and then the bot crashed because it tried to castle illegally (after its queenside rook had already moved):

``` Uncaught Error: Invalid move: {"from":"e8","to":"c8"} at Chess.move (chess.js:2530:23) at cm-chessboard/:75:23 ```

There didn't seem to be a way to recover besides refreshing.


This particular quote isn't dementia, he's making a joke, it's the "Donroe Doctrine" because DONald Trump is now expanding it or whatever.


Literally not a single prospective RPi customer would have even known Mamdani banned them from his inauguration party if Adafruit hadn't gone out of their way to point it out. And literally not a single one of those prospective customers would have cared, similarly to how nobody cares that "strollers" are also banned.

This is the stupidest thing to get mock-offended by.


Political Theater


I'm not sure I understand your figures. What is "32 thousand PLN", surely their entire annual profit for all of 2024 was not literally 32K PLN (approx. 9K USD)? Is this measured in millions? And whatever they're measured in, surely 32K to 910K in the span of a year is considered excellent progress?


No it was actually just circa 9 thousand Euros from GOG.COM. And it seems there was period of having potential loss of million PLN as well in Q3 of 2024 I think. So it looks quite variable based on which products release.

See: https://www.cdprojekt.com/en/wp-content/uploads-en/2025/11/c...

Starting from page 28.


Cost of Sales is eating them alive.

They lose ~72% of every PLN/EUR/USD they bring in. Their financial statement is Really confusingly laid out. However, pg 36 has comparison. GOG is actually not THAT tiny of a segment (percentage-wise, absolute EUR / PLN numbers are still small). 49k PLN / 300k PLN for the CD PROJEKT Red and 350k total.

Compared to CD PROJEKT RED, insanely horrible cost of sales ratio.

July 1st, 2025 to Sept. 30th, 2025 (Numbers are in PLN, directly from document)

                 CD PROJEKT RED     GOG.COM
  Sales revenue         303,133      48,982
  Cost of sales          23,310      35,151
January 1st, 2025 to Sept. 30th, 2025 (Numbers are in PLN, directly from document)

                 CD PROJEKT RED     GOG.COM
  Sales revenue         658,575     143,285
  Cost of sales          61,307     103,075
PLN numbers can be verified (GOG quarterly is really on the order of 10,000 EUR) by looking at pages 30-31 with export sales summaries.

For comparison to the 72% ratio, their main video game creation business spends 7-8% on cost of sales.

From page 8 "Selling expenses represents costs of marketing activities relating to the GOG.COM platform and the work on the development and processing of sales executed through that platform."

From some of the rest of the document, it seems like "maybe" some of that is prepayments and costs related to providing the software.

Personal view, while it may be beneficial to not have to deal with GOG from an operational perspective, a significant percentage of sales are on the platform for their own software, and CD PROJEKT's title releases heavily influence sales figures on GOG, so it may end up limiting themselves from an otherwise beneficial distribution channel. Probably provides better negotiating position also if you're trying to barter with Nintendo, Sony, Microsoft, Valve, ect... However, if the partnership continues with the next owners, may not be an issue.


Does Cost of sales include game developers cut? because that 143/103 fits their 30-70 split.


Suspicion is you're correct, and is it's probably something like payments or money to developers who have games on the GOG platform. However, the definition in the document is kind of self referential.

"Cost of Sales" is 100% "Cost of goods for resale and materials sold"

and "The Cost of goods for resale and materials sold represents mainly the cost of sales of goods for resale and materials sold via the GOG.COM platform"

Kind of self referential. Everything else is in the CD PROJEKT RED group (Cyberpunk 2077 Ultimate Edition on Nintendo Switch 2 cartridges).

If your suspicion is correct then that would also imply that historical games are either almost always the same 70/30, or GOG is not really making that much on "historical" games (ie, most of the money is recent indie releases). And, kind of implied that they're not really selling that much. At maybe 10 EUR average, that's only like 1000 games a quarter.

Notably, its really difficult to find anything other than an online article that actually talks about the 70/30 split situation. Google links to Wikipedia for evidence that then links to a 2013 Engadget article. Nothing appears to actually spell out the financial terms on GOG's actual site.

If you happen to know where that type of legalese is on the GOG site, that would actually a helpful ref.


all the numbers are in thousand units. So more like 1M games a quarter.


Much more reasonable then. Like noted earlier. Really horrible financial layout. Teeny text (btw, thousands)


Maybe they are just heavily reinvesting?


I think reality is that being game retailer is harsh market if you are anyone else but Valve with Steam. Selling copies redeemed on Steam is workable, but seeing that pretty much all big publishers are back on Steam should tell a lot of state of the market. And GOG has bigger mind share than actual market share.


Still, making only 32k PLN ($9k) profit on 137M PLN ($38M) revenue seems like a really badly operated business.


Profit is not an appropriate measure of how well a business is operated. I'm sure they have been prioritizing growth because the whole point of the platform is to introduce competition to Steam. Keeping the margins low (or even negative) is smart when the primary goal is not to make profit but to insure the parent company against monopolistic behavior.


A counterpoint is Amazon's profit on revenue until 2017 or so.


Amazon was basically conducting a price war founded by AWS division. Unless GOG is trying to undercut Steam this is a bit apples and oranges.


Reinvested money isn't a cost, so the amount of reinvesting doesn't impact the profit number in their report.


In what country? Of course I do not operate business with milions of income, but investing in Poland is usually a cost. In example buying hardware or paying for servers is an invoice so it is cost of you doing business. Of course it depends on accounting and your taxing method. But yes, your profit in Poland is more or less money you got from clients minus money you paid to someone.


Investment/CAPEX goes to the Balance sheet, not P&L.


You mean they're not charging from some Luxembourg subsidiary any more?


This seems great and all, but to my surprise the default $plan skill in Codex prefers to writing plan files to ~/.codex/plans. Is this intentional, or an idiosyncrasy of my particular instance of Codex? Every agent tool I've ever seen before puts planning documentation in the repo folder itself, not in a global user directory. Why this weird decision?


Didn't the most recent manifest version update for Chrome extensions drop the ability to block ads at the network level? Extensions can still prune them from the DOM but only after the request has finished; something like that, I don't remember clearly.

I'm pretty sure that's what the quote is a reference to.


Bug report: I tried to create a new cafe with a name that contained a space character in it. The form told me the ID was invalid but seems to have created my user account anyway. When I log in now, the CafeID I get is 'undefined'; as in, I am now the proud owner of https://mytinycafe.com/undefined/barista. I'm assuming this is not intended :)


Just had a look at the control code. I must have been drunk because it is totally idiotic. I am surprised it took that long for it to be reported on HN


Hey, that's MY cafe! (same bug happened to me)


I completely misread '2015' as '2025' and thought these were from this November rather than November 10 years ago. I couldn't believe so many people were still using what appeared to be Aqua-era OS X.


Aqua-era OS X is the best looking out of the box desktop environment in the entire history of computing, and given 1) the lack of interest everyone seems to have in the desktop these days and 2) the directions in which the few remaining contenders are headed, I wouldn’t be surprised if it remained that way for a long time.

It’d be fun, as a side project, to build a pixel perfect replica of it (along with the core apps that make it useful) that runs on a modern Linux kernel and preserve it in amber forever.


Same for me, until I got to Bram.


Man that hits hard


I've never owned an Apple computer, and I still miss the Aqua-era OS X UI.

There was something magical about it.


You might want to check the site again, as the Aqua screenshot is from 2002.


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