No, but if something is going to be close to free to produce the consequence will be that no commercial piece of music will be incentivized to be produced by humans.
Commercial music isn't the only way to make music, but it pays people that want to professionally work as musicians.
In other words, the current system allows a select few artists to make money/fame from doing something they want to do (opposed to have to do to make a living). Or also, AI music will lessen the good feeling some people get when they believe that musicians can make money producing music.
I don't disagree that these things exist, but I do believe that these are mostly propped up by dynamics that will soon no longer exist.
> Or also, AI music will lessen the good feeling some people get when they believe that musicians can make money producing music.
If that is your way of saying that AI will remove the possibility for humans to create music full time due to there being no money anymore in music then sure.
> I don't disagree that these things exist, but I do believe that these are mostly propped up by dynamics that will soon no longer exist.
The same dynamic that propped up blacksmiths, potters, tailors, etc.: the absense of scaling/automating technology. There is still demand for authentic artisanal crafts and the "good feeling" that these people can earn money, but the magnitude has been reduced to the farmer's markets.
I can see a similar thing playing out with music. There will still be some token demand, but people will not pay the same when they can have a magic, infinitely producing on-demand, tailored-to-their-taste music machine, at vanishingly small marginal costs.
Just a realistic thing. Or, a good thing for consumers, a bad thing for producers (and a bad thing for producers who are actually consumers in disguise of a desired lifestyle and/or status).
Good for consumers is highly debatable since we'd lose one more social connection in life. Something we are running a very high debt tab for already.
We would also lose musical knowledge since all the full-time musicians would have to stop playing. Only amateur musicians would remain.
And the "desired lifestyle" / "desired status" would be transferred to the already very, very rich and powerful AI company CEOs. Such an improvement ...
Looking at the surface, it is true, but there are caveats:
- Not all musicians are in the field because it pays, some of them haven't earned a cent
- There are talented people who would like to create music but are forced to work long hours, which leaves them drained. Perhaps in the future, humans won't have to work that much, which will allow them to pursue creative hobbies such as music making
- Artists will be able to continue performing live, which will act as a huge filter for the AI-generated content and keep paying them.
Aside from that I agree, though musicians just one of many groups disrupted by AI and I wouldn't say they'll be the ones hurt most by it, mostly because they can continue to "exist" outside of the Internet, and experiencing music live could become more popular because of it. A lot of assumptions here, I know
> Perhaps in the future, humans won't have to work that much,
I think that this is the fairytale part that I have trouble accepting.
Coming from a country that has a very limited social welfare system I don't believe that the political or social climate is adapted to take such steps in a future where a lot of things are automated.
It goes against everything that we've seen in the last 150 years.
> Artists will be able to continue performing live, which will act as a huge filter for the AI-generated content and keep paying them.
Or AI "musicians" will play live events as holograms.
> Aside from that I agree, though musicians just one of many groups disrupted by AI and I wouldn't say they'll be the ones hurt most by it, mostly because they can continue to "exist" outside of the Internet, and experiencing music live could become more popular behind it.
Sure, they might not be the most affected by AI, but they would still be affected which is the reason I'm not a fan of AI in music. This pushback doesn't need to be reserved to the most impacted activities.
Recently, there was an outrage when "Claire Obscur: Expedition 33" grabbed record-breaking amount of game awards (deservingly so, it's an excellent game) and somehow it surfaced that some minor development placeholder assets (which devs forgot to replace with actual ones due to QA oversight) were AI generated. Suddenly the entire game became "AI slop" and even got some of the awards revoked.
A lot of people complaining are doing it just for the sake of complaining, because anti-AI virtue signaling nets them clout, meanwhile they will happily scroll entire timelines of edited photos, movies which are nothing else than fake reality "slop".
You're inventing groups of people composed of the worst qualities of your "enemies" and insisting they are large in number, based on nothing. This is common low-quality internet "those people" complaining - the polar opposite of giving the benefit of the doubt.
People generally have nuanced opinions not represented solely by whatever Tweets are popular, and this is true of basically every single topic.
"Enemies" is your word, not mine. I would say "hypocrisy" is a better fit. A pinch of AI content is bad, while photoshopping/postprocessing/etc. is normalized. It's all converging into the same thing, only the process is different
There is a difference between an AI critic who dislikes the AI output based on their sense of taste/aesthetic/soullessness and someone who likes something until they learn that there's 0.0001% of AI content in it, which suddenly turns it into abomination. I agree that the latter tends to be the louder group, but it is a group nonetheless and I clearly did not invent jumping on a bandwagon.
Both are fabulous community efforts, and I agree with the sister comment by HN user klaussilveira. Now, they are very different things:
- The Black Parade is a single experience: one campaign with a beginning and end, on the oldschool Thief I foundations. Nothing more, nothing less.
- The Dark Project as of today is more of a “platform”: a modern base engine for creators and players who want a shinier Thief, and who acknowledge that with today’s graphical standards comes extra effort to create a satisfying map/campaign (need bigger assets, less “blunt” architecture, etc). To add to the “platform-ness”: as of today, out-of the box TDP has only a couple built-in missions and no meaty story arc. There are many excellent 3rd-party Fan Missions (maps in Thief lingo, go visit https://www.thiefguild.com/fanmissions/ ) for TDP, but it’s not “a game” the way Black Parade is clearly a game. This is not a judgement call and I had an excellent time with many TDP maps, and community members do discuss expanding the campaign & story... but for now it’s more of a technical foundation to download maps and tinker with, than “a game” :) . You can do some spelunking on the TDP forums if you want more details, the maintainers make no mystery of this.
Gaaaah, words. Yes thank you ! Coz in another thread I was mentioning both.
The above post -which I can no longer edit- compares The Black Parade / TBP (a mod for Thief I / The Dark Project / TDP) to The Dark Mod (TDM, a mod for the doom3 engine). Phew :D
As for the original question of comparing TBP to TDP: I’m personally not fond of Thief I and prefer Thief II, as it focuses on what works: stealth! Thief I is wildly creative, but also full of muddy combat with unconvincing monsters & zombies, and annoying maps / missions. So, to me, TBP (which is pleasingly weird and avoids TDP gameplay pitfalls) kinda beats its parent game TDP at its own game.
Whaat, I started replaying the game literally a few days ago, and now I see this on HN! The graphics and obviously didn't age well, although there are some higher res texture packs, which help when you play it in 4k. The Steam version worked for me almost out of the box, after patching it with TFix
The gameplay is okay-ish, probably due to nostalgia, but the AI is not the smartest, which creates a lot of fun situations - two guards trying to hit a giant spider inside a locked prison cell with swords, hitting only the cell door, instead of pressing a button next to them to open it, while calling the spider by name of the protagonist. But I remember that it was one of the scariest games for me as a kid, when it suddenly turned into dark fantasy horror from "just a thief game". I really had to push myself to walk past some of the undead and absolutely needed to make sure I cleaned the level thoroughly to be able to walk around comfortably.
The world building, sound design (especially the ambient sound loops) and the aesthetics/general visual style is something really unique that keeps drawing me to this game and it's really telling by how well I remember some of the places, despite having not played the game for 10 years or so.
Really a shame they gutted the franchise with the 2014 game and the very recent VR one.
Thief pretty much defined the stealth game genre, at least it did for me, where it's game over basically if you try to go all out on enemies. I may be wrong but I don't believe cleaning a level of enemies is the way forward in later levels.
You can get rid of all human enemies by knocking them unconscious (I play expert mostly so killing is forbidden anyway). But right, if you go rambo even on lower difficulty levels, you'll most likely get overwhelmed
For the rest, you're limited by supplies you buy or find but I believe it's possible to clear mostly everything if you don't miss. I know because I found myself running around the entire map to find the remaining 1% of the loot goal
> You can get rid of all human enemies by knocking them unconscious (I play expert mostly so killing is forbidden anyway). But right, if you go rambo even on lower difficulty levels, you'll most likely get overwhelmed
I can't recall if they're in Thief 1, but in Thief 2 at least there are guards with helmets which are immune to the blackjack, but afaik none of them are immune to gas arrows/mines.
TFix is very nice but unfortunately removes the software renderer described in this article. It's very difficult to get the original exe working on modern systems.
TFix also brings back the spatial audio / EAX support that was broken by Vista, which is a huge part of the experience IMO. Highly recommend installing and configuring OpenAL Soft for this game.
You probably meant The Black Parade (a mod for Thief I), not to be confused with The Dark Mod (a standalone thief-inspired game based on the Doom3 engine)
I recommend Fastmail. I've been paying customer for 5+ years, parked custom domain and set up forwarding on Gmail. 0 problems except maybe 2 short downtimes that I can think of
Same, migrated away from GMail about 5 years ago, had the same account since around 2004 when it was still invite-only. I got scared after a friend's experience getting their Google account locked after setting up AdSense for a side project.
Chose Fastmail over Proton just due to the convenience of search, I appreciate that Proton is more privacy conscious with the full encryption but I can only manage my emails if I can search them, I'm not well organised but can remember the right keywords to find anything in the tens of thousands emails I have from all these years.
Proton's full encryption is only if you email to another Proton user. Other email providers would not be able to decrypt the message for the user to read. While readers of this board might not need the distinction to be made, the vast majority of the population definitely does though. I have had multiple conversations with people that did not consider their Proton mail sent to a Gmail user wasn't fully encrypted.
Encryption is hard to get right on multiple levels. The biggest hurdle however will always be end users.
Seconded, not because of the AI stuff, but because they're much better than Gmail. The UI loads instantly, is much more responsive, featureful, things just make sense, support is really quick and knowledgeable when you email them, just fantastic all around.
I considered fastmail. Their integration with android contacts is terrible,you have to maintain contacts separately.
I can do that,but it doesn't work for non technical users of my family.
Android does not support CalDAV or CardDAV, which are used to sync calendars and contacts. However, a workaround is installing a CalDAV or CardDAV sync adapter.
We have tested and recommend DAVx⁵, which is approximately $5. Once you have added your account in DAVx⁵, you can set up calendars or contacts in the app of your choice, and the changes will sync with Fastmail.
I don’t have any complains with contact management on iOS with Fastmail. Apple’s CardDAV and CalDAV implementations are way better than they used to be. What issues are you seeing?
Ditto. I started migrating 3 years ago, and now almost nothing reaches my Gmail any more. Weaning off Google is hard, but this felt like the most significant step.
Same here. Also no "TRY OUR AI NOW" button, no Copilot popups, no feeding all emails into LLM training, no ads (!!!) in the inbox(!!!). Just great value.
I was a free user ~20 years ago and still use them today! It's exactly what I need out of email, with everything included in the one price tier. I tried ProtonMail and some others like iCloud but found no equivalent.
Any tips for getting family members to use your new email? I've also been on Fastmail for ~5 years, but can't get anyone I know personally to use the new email!
Auto-reply from the old email that says, "This email address will stop working in {n} days. Please update your address book with <new email address>" Ideally only reply to those in your address book so spammers do not get the new address so easily.
Also CC your new email address from the old one in an email to everyone you care about with "I have updated my email address to <new email address>" so it's easier for them to add it.
For me, it is working excellent, I almost never check the spam directory for false positives, and it happens maybe once a month for me to receive a spam message in my inbox. I think it is comparable to Gmail, maybe a bit better.
I switched to Fastmail and I desperately want to integrate ChatGPT to intelligently schedule meetings. I spend a tremendous amount of time going back and forth with people manually inputting when I am free. I’d pay more for this integration!
I also use ChatGPT (copy and paste) to rewrite long emails for clarity. I’d love if it had pre-written drafts that I could approve or edit and send…
I love Fastmail otherwise though. I don’t want to switch away, and I don’t want them to force it down anyone’s throat. I just want an option to integrate or a feature I could turn on (even a paid premium tier). My response to another person explains what the problem is - I think it is a pretty common issue.
im sure you could get procmail to do this, have fastmail forward to a self-hosted mail server with procmail and then have it go nuts. You can send mail from your own server using fastmail's servers with an API key.
I get 3-5 email requests a day for meetings. Those meetings are at various locations (so options like Calendly which are more focused on people doing meetings from a single location don’t work). I need to reply with times that I am available. Often they get back to me and say they aren’t available at those times so how about these times. We iterate until we find a time that works.
All of this is manual right now. I’ve spoken to a lot of colleagues in my industry who have the same pain points. A lot of time is wasted on this.
Something intelligent could take into account where I am going to be right before the time I offer and make sure there is enough time for transit in between. It could warn me if I have a few meetings back to back and might need a break.
I love Fastmail and don’t regret ditching the Gmail backend at all, but I do wish I could have something intelligent like this integrated.
Maybe I'm not understanding what you mean but isn't this just... a shared calendar? You have a work calendar which is public and other people can open to view your availability, and propose meeting times. And vice-versa you can see their calendar.
Modulo your problem with travel times (but calendars have location info, so hacking something where the travel time between two consecutive locations is accounted for should not be too difficult). So I don't quite understand where "AI" fits into this.
It's only django-related third-party packages comparison (and SSR itself), would be a bit strange to compare with a different language/stack and/or framework
With focus on LiveView, I think it’s interesting to see how the runtime influences the results. Django and Phoenix have a very different concurrency model
Six years ago when I was working with a Phoenix API, we were measuring responses in microseconds on local dev machines, and under 5 ms in production with zero optimization. In comparison the identical Django app had a 50 ms floor.
If it's only about Django ecosystem, true that. But if it's about pushing the limits how fast you can server-side render doom, then there are more possibilities to be tested:)
Only because it is being subsidized by 20 to 40 gigawatts of electricity. It is basically a ponzi scheme where the increasing difficulty transfers wealth from new comers to early adopters.
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