I've heard it defined as the ability to learn quickly. Not just in the narrow, academic sense, but also by observing the world and people and drawing conclusions about them. It has to do with pattern recognition and abstraction.
Usually these people are knowledgeable because they are constantly learning. Eventually they become wise.
I think you misunderstood the article. 210 IQ isn't enough. The man with 210 IQ is happy not because he has 210 IQ but because he made the choice to be happy.
Having a high IQ isn't enough - you must also choose to be happy.
I appreciate what seems like an attempt to make a "smart camera" that gets out of the way of the player and unburdens them from having to control both a player and the perspective of the camera. That burden, of controlling two entities (player and camera) is large for people who are unused to playing video games.
Was this dynamic on your radar when building the game and camera system? Would love to hear your thoughts.
Modern camera systems are often smart in this way. Zelda Ocarina of Time on the N64 was one of the first (if not the first) that got "out of the way" by itself.
I've had two separate experiences reading a story on RoyalRoad, getting ten chapters in, noticing that any individual chapter is technically great but I just don't care about the characters or plot can't be bothered reading further, and then noticing the story was AI-assisted.
I think the AI seems to struggle with consistency of characters and themes, and particularly with character growth over time: it can write touching moments, but these don't fit properly with the character's actions before and then after. It reads a bit like a story written by a hundred professional authors who can skim-read all the previous chapters but are on a strict time limit and don't have access to each other's notes. This makes me wonder if they're just not giving the AI notes on structure and character.
In my opinion there is no such thing as too much dork time. This post is fun, just like cooking. The onion-inspired font for the section titles is fun. The interactive graphs are fun. Also vibe coding is fun.
"Within the last few weeks, Mark and I have built and launched Offline.Kids.
It’s a website to help parents reconnect with their kids and for kids to reconnect with the world around them.
Offline.Kids is directory of screen-free activities for all ages. Each activity is categorised so that parents can find appropriate activities for their situation.
For example, you can find:
quick, clean activities for a 6 year olds
outdoor kids activities that take 1-2 hours
low energy indoor crafts
We built the site off the back of our new directory landing page plugin (catchy name still in progress!). It instantly creates thousands of SEO friendly landing pages for the activities. It’s early days, but Google is successfully indexing the pages and we’ll see how the rankings change over time.
So, if you’re looking for screen-free activities for your kids, check out the website, and share with anyone you think might find it useful!"
I take issue with the term "fake podcast." This is like calling AI generated art "fake art."
The issue they have is with low-quality content. If the AI generated content was better than most human-created podcasts and were making their engagement numbers go up, I doubt they would be calling them fake or removing them.
It's fake art made by pouring a bunch of images into an algorithmic hopper and spitting out something vaguely like them without paying a single cent to anyone whose data was grabbed for this abuse of fair use, at a huge cost of power hidden away from the user.
That is an issue with general use LLM apps like ChatGPT - they have to have wide appeal, so if you want replies that are differ from what the average user wants, you're going to have a bad time.
OpenAI has said they are working on making ChatGPT's output more configurable
Usually these people are knowledgeable because they are constantly learning. Eventually they become wise.
What do you think of that definition?