A few films with an emphasis on dialogue. Made me realize how much can be carried (plot, mood, the whole world of the work of art) by party A and party B doing nothing but talking.
* this one from James Somers: actively engage (don't read without a pen and paper, explain stuff to yourself as you go) http://jsomers.net/blog/kenjitsu
To my mind, 'what' trumps 'how'. A casual reading of 'Mrs. Dalloway' brings a greater reward than n airport non-fictions.
I'd prefer to stay anonymous on this site but I will say there are a lot of French horror /occult stories from the 19th Century that are in the public domain and attract a niche following. For instance, one of the seminal works of demonology, "Dictionnaire Infernal", remains largely untranslated into English.
- many people don't pay bc the asking price is $80 and bc VS Code and <insertEditorHere> are free
- many people would pay if price was lower
what I'm curious to know:
- for people that do pay, are they paying for personal use or bc their company pays? --> this is what I'm really getting at, whether Sublime's revenue stream comes from corporate or fans of the project
what I'm not assuming
- that $80 is expensive is an absolute sense [as Toast_25 points out, bargin for product value * usage] but rather comparatively expensive (vs. other v good and completely free editors out there)
- that Sublime is making an incorrect business decision (I suspect they'd have more people paying if contributions via Paypal or Patreon were available but also suspect this would have minimal revenue impact, esp. if they maintained the current sales price)
- that Sublime owes a cheaper price to its user based (esp. given that it's providing an awesome product for, again, free)
My employer pays for my tools. Sublime is however one of the few paid tools that I use also on my spare time so I actually paid the price from my own pocket to ensure the license isn't tied to my employer in case I switch jobs. I consider it well worth the price and feel I have actually "bought" something that I can have forever instead of shelling out money to some subscription sinkhole.
IMO if you want to get paid for building an editor it's an excellent business decision to set the price above "peanuts" level - it's still good value for money as a professional tool that you have had months to evaluate for free. Recurring subscription fees might make both corporate users and hobbyists hesitate. For corporate users the problem is wasted money for underutilized subscriptions and license management hell, for hobbyists it's the fact that some people (like me) might go several months without hacking on a side project and when an user suspends a subscription it's always a risk the user won't come back.
* Jiang Wen - Keep Cool https://en.wikipedia.org/wiki/Keep_Cool_(film)
* Malle - My Dinner with Andre https://en.wikipedia.org/wiki/My_Dinner_with_Andre
* Jarmusch - Coffe and Cigarettes https://en.wikipedia.org/wiki/Coffee_and_Cigarettes