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Jordan Peterson describes something like this, but as if one is embedded within the other, as the game itself which can be wonr or lost, and the meta-game of all future games which means you get to continue playing; and uses it to discuss why cheating in games is so bad, especially when teaching children about cooperation.

Cheating might win you the game, but it means nobody will trust you and nobody will want to play with you in future and you're out of the meta-game, you lost the more important thing. It's important to lose fairly at a game, so you get to play again long term.

Something that comes up in HPMOR where a dark lord can't submit and be humble to learn a lesson, instead fighting and killing everyone but losing the larger goal, and something which surely comes up every time someone is "technically right" on a mailing list or forum argument but in such a way that nobody wants to engage with them in future.



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