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The HP & DPS explanation only goes so far :

Consider speed-UNupgraded Zealots vs stutter-stepped Vultures !

Zealots have a clear advantage in terms of HP an (most likely) DPS, and yet they lose badly...



Flametanks are faster than infantry in Command and Conquer. IIRC, Riflemen and Flametanks have roughly the same range as well.

Flametanks have pretty much every advantage over riflemen:

* Cost in terms of combat efficiency: one flametank can take out multiple dozens of riflemen.

* Flametanks have more speed.

* Flametanks require less micro / APM. To keep riflemen alive vs Flametanks, you need to constantly micro-them outside of the Flametank's movement (by default, riflemen sit still and shoot their rifles. As the flametank approaches, they get run over and instant-killed before the flametank even fires a shot).

APM-advantage, Movement advantage, cost-efficiency, DPS, armor. Everything. Everything about the Flame Tank beats Riflemen on every aspect you can possibly imagine.


I meant this about the article's HP&DPS being sufficient to explain a generalist unit's power, not this specific case where huge damage type bonuses and penalties are involved...




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