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So what are some of the more efficient ways of doing it, if it's not too much to ask? :-)


To have the GPU do the work for you.

A series of calls to OpenGL is a heck of a lot easier than setting up 3x3 rotation and translation-matrices and implementing a library to do 3x1, 1x3, 3x3 matrix multiplications, scalar transformations, transpositions, calculating determinants, planar projections, perspective shifts, and what have you.




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