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I think it's much more a facet of limited performance (as mentioned in the talk itself) on these platforms rather than anything else. Performance on headsets is a challenge on pretty much all of these apps, from VRChat to Rec Room. I also think a lot of people that look just at the pictures don't realize that presence in VR adds a lot and can compensate for some loss of graphical fidelity. It's like how the first 3D games were quite blocky and a lot less refined than the best 2D games of the era but just the ability to move your character and the camera in 3D compensated for the bad graphics, to an extent.


But why the fuck do I need this when I can multi task using screens. It just feels that once they do their final state multiverse and force us inside, we ll still have multiple screens and workspace area to organize.

The population is not even massively growing so we probably will never have a space issue ...


Not everyone has space, not everyone wants to spend tons of money (generally the same people who don't have space) on 5 displays and the OS config to make 5 displays work. Some people travel a lot for work. There will always be enthusiasts like the people who spend absurd amounts of money on fancy mechanical keyboards, but once VR resolution becomes good enough for work, anyone who wants/works better with large screen real-estate or travels for work a lot will just dump monitors.

BTW if you're actually interested in this, Carmack talks about this and the state of the Oculus around ~ 56 min in the linked video.


While I agree with most of your comment (I don't have space — it's ridiculously expensive! Wouldn't mind another monitor but it's also a bit expensive…)

> absurd amounts of money on fancy mechanical keyboards

Fancy mechanical keyboards aren't really expensive? (compared to monitors, or space, or even really VR headsets…) Most of the people I know who have them also have them because RSI. That forces you into being an enthusiast whether you want it or not. But a single trip to the doctors saved and the keyboard pays for itself.

But they're also just better keyboards too.


Oh I don't mean the keyboards are expensive. I mean the folks that collect keyboards.


> and the OS config to make 5 displays work

I find this tendency funny. It's kinda crazy we keep building new very hard innovative software to avoid needing to fix boring software.

I bet vscode will never support multiple monitors, even in vr.


>The population is not even massively growing so we probably will never have a space issue ...

Our massive real estate issues that are pricing people out of having enough space to live in the last decades, have less to do with the population growth in the world in this time frame and more to do with immigration and economic and building policies that must see the asset prices always go up by significant margins to "beat the market".

There's also the issue of location and internal and external migration where given a constant worldwide population, everyone is migration to the handful of cities with jobs, infrastructure and QoL, pushing prices up. I've seen this in my home country that saw a massive population decline yet a massive increase in real estate prices proving that the price of housing is not determined by taking the number of houses in the country and dividing it by the number of people in the country giving us the supply/demand ratio determining the housing price factor, as not people are competing for real estate but piles of money are, since it's also a speculative investment vehicle, and so the bigger piles of money are winning, regardless of the total houses to people ratio.

I've gone a bit off topic but my point is that the struggle for affordable living space is real and is gonna get worse despite the world population not increasing that much, as in traditional capitalist fashion, the banks, companies and people who already have wealth and assets will use it as leverage to aquire more of it, pushing the prices up, at the detriment of those trying to enter the market now with less capital.

TL;DR: The housing situation has nothing to do with population growth trends but everything to do with growing piles of money competing for a pie that's relatively fixed in size. This cannot end well.


because it cost nothing to change a screen into 10 of custom size like you are in a nasa control room? why in the world would I buy 4 monitors when I can have it virtually. This is the beginning of the death of the monitor market


> This is the beginning of the death of the monitor market.

no. no it is not.

for one thing, people are always going to need to view screens when they are not at home or at work.

screens have a VERY long way to go before you can reproduce the clarity and just sheer number of pixels available to display clear information to the eyes in VR.

even if eye tracking is used, and even if you only render where the user is looking, the virtual monitors must be legible, and VR headsets are nowhere near that kind of pixel density, yet. they're fine for rendering scenery and walls and avatars, and conveying motion, but if you want to read a screen of text on one of your five virtual monitors without leaning in and making that monitor consume much more field of view, you're going to need LCD displays for headsets which have 10x the resolution in both X and Y than are available today. maybe only 7x.

and there will always be afterbirths like me who get motion sick instantly, and for a full 24 hours minimum, in VR no matter how good the experience is.

I'll keep my monitors, thanks.


> I think it's much more a facet of limited performance (as mentioned in the talk itself) on these platforms rather than anything else.

VRChat avatars have personality. On hardware now 6 years old.

People are reacting to the lack of personality, not the lack of immersion.


On PC hardware. This looks like it was built from the ground up for Quest and have a ready to customize one for each user instead of a painstakingly hand crafted one created in blender.


Most VRChat avatars need PC to run and still cause instability on lower end PCVR setups. Quest can't even render them half the time.


IIUC, users have to specifically upload a mobile version for VRC on Quest to display an avatar, rather than it trying and failing by chances. It's files missing or present difference.


Hm interesting, when I'm in VRC on Quest I see low poly avatars (haven't compared with the exact experience on PCVR mostly because if I have the Quest on I'm going to use the Quest) so I figured it was some sort of graceful degradation, but guess I'm wrong.




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