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> At Stadia, game developers had access to Linux cloud instances to run games. Most developers wrote their games on Windows, though. Therefore, they needed a way to make them available on the remote Linux instance.

Am I reading this right that onboarding your game to Stadia as a developer involved essentially rsyncing data directly to a Linux cloud instance?

That's.....



Just the compiled and baked game, not your sources. You still developed on Windows or wherever, the cloud instance was just used for running the game.




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