> At Stadia, game developers had access to Linux cloud instances to run games. Most developers wrote their games on Windows, though. Therefore, they needed a way to make them available on the remote Linux instance.
Am I reading this right that onboarding your game to Stadia as a developer involved essentially rsyncing data directly to a Linux cloud instance?
Am I reading this right that onboarding your game to Stadia as a developer involved essentially rsyncing data directly to a Linux cloud instance?
That's.....