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> Consoles didn't have an internet connection for the longest time, though only because it wasnt feasible yet. They moved a lot of games.

Consoles had physical games. VR headsets don't. Consoles treat digital games the same way Meta is doing them here, I think; if you get logged out, no more games.

The problem here isn't that Meta servers are merely down -- losing connection usually doesn't mean losing access to your library of games on consoles, or Steam. The problem appears to be that authentication is failing such that you're actually being essentially logged out, which would definitely lose you access to digital games on every console as well as Steam.

Which, I mean yeah, that's a big fuck-up on Meta's part.



> Consoles had physical games. VR headsets don't. Consoles treat digital games the same way Meta is doing them here, I think; if you get logged out, no more games.

Again, consoles and steam do this because they want to, because it benefits them, and consumers don't put any meaningful pressure on them for doing so. It's not some kind of fundamental requirement. It's helpful for e.g. anti piracy stuff, but not necessary. It is 100% feasible to sell me a digital copy of a game and then not hang around on my system and watch me play it.

People let triple A PC games basically put rootkits on their systems. It's not like the games wouldn't work just fine (or better even!) without them. It's just that approximately nobody cares, and the companies will do whatatever you let them do.




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