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I remember the thrill of hitting a wall at just the wrong angle and being transported into space by the collision "physics"... Wonderful stuff!


In a way I love how the Battlefield games continues[1] that tradition[2].

[1]: https://www.reddit.com/r/GamePhysics/comments/qn5s3g/battlef...

[2]: https://www.youtube.com/watch?v=eY1M3cjrEj4


The game veterans exploit these mechanisms in incredible ways. The best times for most tracks feature cars quantum-tunnelling through solid obstacles, taking off and skidding while flying in the sky, tricking the track limits mechanism in order to cut out large portions of the lap without being penalized, and more.




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