Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I have been doing something minor - not full language - but I am working on a couple DSLs for my game engine. The games themselves are interpreted by my engine console - then transpiled to webgl and JavaScript.

The DSL is for cutscenes and scripting dialogues and movements and transitions.

The idea was to have a screenplay like language that would run in my game engine so I can write the scenes like a script instead of like code.

Then I am using a LUA like subset for the core game logic.

I don’t think I would want to have the entire thing written in a custom language though, as that seems unnecessary



Ok would like to learn more about what you have been building, can we talk? I have thought of similar ideas.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: