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  More than 30 years later, you can still run winquake.exe on Windows 11. Fullscreen does not support widescreen but the windowed mode still works flawlessly. As much as Microsoft has been questionable lately, their commitment to backward compatibility is impressive.
I love this about Windows so much it's hard to explain to somebody who doesn't understand why it matters. :-)


And the entire Quake series runs very well on Linux+Proton as well. In other words, I’m not sure why this is impressive on Microsoft’s part.

The online games have depressingly (to me) small communities. But they’re still kicking.


There are games I have that don't run on even Windows 10 but work flawlessly in Wine/Proton.

The amazing work the Wine team and Valve have done can't be understated.


> And the entire Quake series runs very well on Linux+Proton as well. In other words, I’m not sure why this is impressive on Microsoft’s part.

Something funny about this statement considering what Proton is.


I know what you’re trying to say. That Proton IS Windows at some level. And so MS gets some credit for that. But they don’t.

A lot of actual work went into Proton and into making games work therein.

MS is a slow, lumbering, monoculture that has lacked innovation and creativity for a very long time. I don’t see how freezing APIs or keeping old APIs around (mostly through versioned DLL hell) as some grand accomplishment.


A lot of work went into Proton, yes. But the work was to get Proton working. Not individual games. So MS should get all of the credit that Quake still runs today, and Proton should get all the credit to get Windows app to run under Linux.


Building a stable base enough that porting to another foundation just works DOES deserve credit and pretending otherwise is extremely silly.

The page was blank when MS wrote upon it.


If Windows would not have the amazing backwards compatibility it has, then would Quake still run on Proton, if it would not run on Windows today? And if so, how much effort would have the Proton team had to invest to make that happen?

My guess is, an impossibly high effort that would benefit Quake, but perhaps not other games of that era.

Microsoft is the reason Quake works on Proton still today.


Why would we need to run Quake on Proton? It's been open source since 1999. Nobody needs to run the original binaries anymore.


I don't get it, I am sincerely sorry :(.

Why do we need Windows 11 to support old software when we can use an older version of Windows, in an emulator at that. Playing Quake doesn't require a secure, patched box, and if a secure environment is the point of extreme backwards compat, then it seems like endless backwards compatibility is not the best way to achieve that goal (sandboxing an old, emulated OS, for example, comes to mind as more reasonable).

Letting Microsoft play this backwards compatibility card feels not healthy for the evolution of software or the diversification of the industry.


Breaking backwards compatibility is bad for diversity, because it "culls" a whole load of otherwise working software that is not being maintained. You can see the reverse of this on the app stores, which have mandatory update policies.

Regularly doing it basically forces developers into a limited-term license, subscription, or SaaS model, in order to pay for the upgrade churn required by the platform.

And a lot of it is just churn. Not evolution, not better, just .. different.


> it "culls" a whole load of otherwise working software

It doesn't cull it, you can still run Windows 3.11 or 98SE as well under emulation as on contemporary original hardware.

If anything, breaking backwards compatibility forces you to run your old software in an "authentic" environment, versus say, on some hardware/software combination tens of generations removed. Like, why would you want to run SkiFree in Windows 11, it feels like an abomination to me, almost disrespectful to the game. I don't want to see my old programs in Windows 11...


>you can still run Windows 3.11 or 98SE as well under emulation as on contemporary original hardware

That's mostly how the backwards compatibility works anyway, just under the hood. The OS is using all sorts of compatibility layers to make the older software sit on top of and work on the newer OS versions. It just mostly works flawlessly, so you don't think about it unless it doesn't work automatically and forces you to go into the properties and tinker with which compatibility layer to manually apply.


I didn't know that, but I would have assumed that. And that being the case, the difference seems to be whether you want to run your old program in a Windows 11 chrome or a Windows 3.11 chrome :shrug:


> not healthy for the evolution of software or the diversification of the industry.

Not good for evolution, but fantastic for diversification. Being able to write a program that solves a problem and be "done" with it is fantastic, but having the platform walk out from under you requires ongoing work. That ongoing work often demands payment...so platforms that constantly change tend to be highly commercialized.

Open source on Android suffers from this. So many "done" apps are no longer compatible.

And the changes to the underlying platform may not be benevolent. Android, for example, deprecated their API for filesystem access and introduced a scoped replacement that was two orders of magnitude slower. They then banned Syncthing, a file sharing tool, from the Play Store because it doesn't use the latest APIs (APIs are so slow that SyncThing is unusable...the opened bug hasn't been addressed in the intervening years).

The lesson is that any platform that is a moving target presents a risk to both the developer and the user, as that movement concentrates power with the platform owner in a way more more slow moving (or static) platform does not.

All that said, I use Linux 100x as much as I use Windows, because it gives me other kinds of control.


Because it's not limited to games, forcing updates cuts of a lot of apps that can't invest enough in updating.

Also the barrier to use you're suggesting with alternative install/emulator is pretty high for an average user. It also breaks integration with everything else (e.g., a simple alt-tab will show the VM instead of 2 apps running inside)

Also because a lot of progress is regression, so having an old way to opt out into is nice


Integration is the biggest thing. While some desktop VM hosts provide various integration bits like file sharing and rootless window support, the experience is rarely seemless.

Drawing a few examples from an old Raymond Chen blog post[1], integrations required for seemless operation include

• Host files must be accessible in guest applications using host paths and vice versa. Obviously this can't apply to all files, but users will at least expect their document files to be accessible, including documents located on (possibly drive-letter-mapped) network shares.

• Cut-and-paste and drag-and-drop need to work between host and guest applications.

• Taskbar notification icons created by guest applications must appear on the host's taskbar.

• Keyboard layout changes must be synchronized between host and guest.

These are, at least to a useful degree, possible. Integrations that are effectively impossible in the general case:

• Using local IPC mechanisms between host and guest applications. Chen's examples are OLE, DDE, and SendMessage, but this extends to other mechanisms like named pipes, TCP/IP via the loopback adapter, and shared memory.

• Using plug-ins running in the guest OS in host applications and vice versa. At best, these could be implemented through some sort of shim mechanism on a case-by-case basis, assuming the plug-in mechanism isn't too heavily sandboxed, and that the shim mechanism doesn't introduce unacceptable overhead (e.g., latency in real-time A/V applications).

Finally, implementing these integrations without complicated (to implement and configure) safeguards would effectively eliminate most of the security benefits of virtualization.

[1] https://web.archive.org/web/20051223213509/http://blogs.msdn...


> forcing updates cuts of a lot of apps that can't invest enough in updating.

What about emulation?


emulation is addressed in the next sentence? Also see the sibling comment with more details on the list of issues if you "simulate" the OS instead of using the real one


It wasn't before, when I asked. Yes now there is more here about emulation :).


You don't necessarily "need" it but what feature of Win11 or OSX is worth the making all existing software inoperable? Can't say I have seen one outside of gets security updates.


I don't know, you could do something totally wild like re-imagining the filesystem... I, for one, would love a flat blob store organized in some other way than folders or filenames. I think there's tons of interesting things that could and would be explored without backwards compatibility holding us back. That's how the original OS X came to be.

But what I really don't get, is why we need backwards compat when computers can run computers, and old operating systems hardly demand resources on a modern computer.


It only matters if you don't have the source to your programs. So yes, there is a huge corpus of programs where this matters. But there is also a large library of programs where the source is available and backwards compatibility does not matter nearly as much.

As a concrete example, the source to quake is available, this has allowed quake to run on so many platforms and windows infamous backwards compatibility has little effect in keeping quake running, windows could have broken backwards compatibility and quake would still run on it.


if you have the source to those programs, and are willing to (sometimes significantly) rewrite parts of them and recompile (see: wayland, for example)

The amazing part is that you don't need to do this in windows whether you have the source or not. I am a linux user, but for all their faults, Microsoft got their backwards compatibility stuff right. Something that the oss world, on average, needs to be convinced it's a desirable thing.


If it uses SDL (99% of the libre games), you don't have to rewrite anything.


> 99% of the libre games

i.e. much less than 1% of all existing games.


SDL was born from Icculus to run commercial games without issues on X/GL or whatever. So, it's actually a NOT in your clause. More like a 99% of the existing graphical games modulo some oddies with Ogre3D and friends.

At least in order to be playable under Linux. Said this, the 99% of the games from that era will run perfectly fine with OssPD->Pipewire (install OSSPD, just run the game) and 32bit SDL1 libraries.


Unreal engine uses SDL, so more than 1% of games.


Quake is a rare exception. Source availability is rare on Windows, falling to almost zero for commercial applications (for obvious reasons). There's also plenty of corporate internal applications where the one company that is using it is also the only one with the source .. and they've lost it.

Quite a lot of game source is lost entirely even by the original authors.

Not to mention that even if you do have the source, changing the use of an API can be a really expensive software modification project. Even Microsoft haven't been entirely systematic, you can easily find WinForms control panel dialogs in Win11.

Some embedded Windows apps exist in this space as well. Oscilloscopes and other expensive scientific instruments that run Windows XP.


True. It's amazing that you can play Quake even on the Oculus Quest 3 these days.




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