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If you are like me and like to toy around with ancient game engines, for the sake of simply modding or trying things out, I made this tiny clean fork: https://github.com/klaussilveira/clean-quake

The idea is that it builds on 64-bit Linux with a very simple Makefile and SDL2, so you can start from there as your ground truth, and then have fun. It also removes a lot of cruft, like all the DOS and Windows 95 stuff mentioned in the article.



Get qengine too for Quake2. Similar to Chocolate Doom/Hexen and clean Quake.


qengine is one of my things too! :)

software renderers are so much fun.


It is WinQuake or QuakeWorld?


WinQuake. Or, well, NetQuake as it is known.


“NetQuake” was primarily used to distinguish the original network code from the predictive model of Quakeworld, which came out a little while later.




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