Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I wonder how this improves performance on older Intel macs with a Metal-compatible GPUs, or if it's really a M-series only improvement.


It says in passing As the Metal backend is only supported on Apple Silicon devices, GPU and CPU share the same memory in the part talking about the differences between the Direct3D and Metal render pipelines.

Not sure why though, because Metal 3 is still supported on a bunch of Intel Macs...


It may be an error on the part of the writer.


Maybe the M-series unified memory architecture is required?




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: