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If race detectors so behave, then they aren't very good race detectors - most aren't good, in fact, because they can't be very good, because they support concurrency (that's why Helgrind misses bugs and Cilkscreen doesn't), which was a part of my point.

It's a pity if GPUs, which are really a platform for computation acceleration and not for concurrent event handling, lack deterministic race detectors; a good detector not only wouldn't mask a bug that was occurring, but it would detect a bug which perhaps you never observed until running the tool.



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